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Tomb raider ii pc steam fmv not full screen
Tomb raider ii pc steam fmv not full screen





  1. #Tomb raider ii pc steam fmv not full screen code
  2. #Tomb raider ii pc steam fmv not full screen Pc

#Tomb raider ii pc steam fmv not full screen Pc

The PC (non-cracked/no version mixery) CDDA Track loads are all blocking calls that make the game wait for the track to play afaik (in-game, cutscene and stats screen).įor PS1 the in-game tracks that play seem to be non-blocking. Here another comparison how the PS1 music behaves similarly like the unmodified PC music on the Original version (music plays while underwater), hope the timestamps work this time: So, why can't something similar be done for the PS1 speedruns (either non-blocking calls or play sound files from the data disc) for a quicker RTA? The PC RTA runs highly depend on this version mixery that is done with files from the Digital version if I am informed correctly.

#Tomb raider ii pc steam fmv not full screen code

Maybe it's possible to modify the code that plays the disc track to do a non-blocking call (possibly resulting in desync). I've noticed during my PS1 runs that cutscenes are also waiting for the CDDA disc track to load (I guess so the cutscenes are in sync), it would be comfortable if those loads could be reduced as well. Can it be made compatible™ as well or not? The PS1 releases similarly play CDDA Audio tracks. The statement only matches the behavior for the Digital releases (Steam, GOG) which is currently sort of a useless game version to do speedruns with. Again, the Original and Botched versions are disc only releases that play CDDA Audio tracks for music. This is untrue for the game versions that are suitable for speedrunning. Let us backtrack and get back to the facts. Can you stop the off-topic that you started?







Tomb raider ii pc steam fmv not full screen